Revolving around an adventurous mole's quest with friends to broker peace between humans and moles. Following the underground adventures of the charmingly optimistic young mole, Moley.
When a cell phone falls into Roley Poley park from the Great Above, the entire town is mesmerized by it and Moley must break the “spell” it has on them.
When Moley gets in over his head when he enters a spicy chile eating contest, Manny accidentally makes the chile come alive!
When Moley’s Keeper duties are pulling him in too many directions, he gets Manny to create multiple Moleys!
When Dotty joins an art competition Moley is afraid her art won’t appeal to the snooty judge so he casts a spell that causes her art to "come to life!"
When Manny accidentally transports a heap of trash into Moletown, Moley attempts to recycle it by fixing up the town.
When Moley is given the key to the city, he has such a great day he convinces Manny to let him repeat the whole day!
When Moletown experiences a heatwave, Moley and Dotty hope Mishmosh can invent something to cool things down.
Moley must learn to Molerskate for the Great Mole Roll skating competition and discovers his parents have a hidden talent.
When an egg rolls into Moletown and a duckling hatches, Moley must play momma to the baby duck until they can find its home.
When Moley helps take care of the worms at Dotty’s Adopt a Worm Rescue Center, the Gardener sends Squirm to pose as a homeless worm and help him steal Manny.
Moley vows to not eat worms for a few days in support of Dotty’s veganism and his worm craving temptations get out of control.
When Moley spends the day with a young mole named Cheese who wants to be just like him, Moley helps Cheese recognize his own talents and uniqueness.
Mishmosh builds a tunnel digger, upsetting some that it will replace moles’ need to dig themselves. Dotty accidently gets locked in the machine and it gets activated!
When Buttercup (the Queen’s dog) digs his way down into Moletown, he forms a bond with the Gardener.
Moley agrees to organize a town talent show, but when the level of actual “talent” in Mole Town is lacking, he worries the show will be a failure.
Moley is frustrated with his inability to do a crossword puzzle so he casts a spell with the aim of “knowing all the answers.”
Moley and his mom enter Mishmosh’s yearly science fair while the Gardener and Squirm plot to snag Manny.
Hurley, a giant boisterous adventuring mole who boasts of dangerous stories, comes to town looking to drag Moley on one of his adventures!
When Moley and Dotty spot Old Coot sneaking around MoleTown, Dotty can’t resist following. Soon they discover his secret tunnel, but all is not what it seems.