
Even for a giant seven foot bear called Grizzy, it's not easy getting rid of a group of pesky lemmings, but it's all fun seeing them constantly try to outsmart each other with cheeky plans!
He is big as a bear, strong as a bear, smart... as a bear. No other animal dares to contest Grizzy. Except the lemmings...
He is big as a bear, strong as a bear, smart... as a bear. No other animal dares to contest Grizzy. Except the lemmings...
He is big as a bear, strong as a bear, smart... as a bear. No other animal dares to contest Grizzy. Except the lemmings...
He is big as a bear, strong as a bear, smart... as a bear. No other animal dares to contest Grizzy. Except the lemmings...
He is big as a bear, strong as a bear, smart... as a bear. No other animal dares to contest Grizzy. Except the lemmings...
With their endless battles over the ranger's cabin which they do not want to share Grizzy and the Lemmings end up blowing the cabin up.
The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting.
Grizzy gets rid of the Lemmings by crushing them.
The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it.
Before taking a nap Grizzy locks the food in a cupboard to prevent the Lemmings from getting into it.
When Grizzy and the Lemmings accidentally activate a magic disk representing the earth they are sent back in time to the prehistoric era.
Grizzy finds a bottle containing a love potion anyone who drinks it immediately falls in love with the first creature he sees.
The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him.
Grizzy discovers the ranger's collection of bird calls by chance.
Grizzy and the Lemmings end up having a fight.
Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand.
Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard a yummy-looking XXL jar.
A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities one short-tempered the other super-sweet.
Grizzy imagines having a nice car to attract his crush.
While chasing the Lemmings Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortuneteller and her crystal ball.
A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin.
The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear.
A strange object is delivered to the Ranger's cabin: an over-board!
Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera.
The fridge in the cabin gets replaced by a new appliance.
Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer the she-bear he's enamored with.
Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat.
Grizzy is awakened from his nap by the unpleasant ongoing sound of Velcro strips being ripped off.
The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible!
The Lemmings try to catch a bat to play rodeo disturbing Grizzy as he plays his favorite game on the ranger's mobile.
The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy who is starving sees that the cupboards are bare.
Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature form.
Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side there is the same cabin only it doesn't belong to a ranger.
Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch his favorite program.
A road sign battle begins between Grizzy and the Lemmings.
While trying to stop the Lemmings Grizzy, slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear.
The Lemmings have hitched up a racoon with a sweet-tooth to their sled and get a ride by throwing cookies in front of the creature with a sling.
The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner.
The Lemmings play with figurines of wild Canadian animals.
Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar.
Grizzy and the Lemmings find a vase with a genie inside that will make anyone's dreams come true if they only let him out by rubbing the vase.
The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent.
When they discover an app that allows you to see yourself decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet.
When they find an old book on traditional Japanese origami the Lemmings churn out paper birds to play gliding games.
The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat.
Once again Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest.
The Lemmings lay their hands on a full crate of chocolate spread which they hide somewhere behind Grizzy's back.
Grizzy is persuaded that he's discovered the ultimate gadget for good living.
The Lemmings clamor for their turn to play with the ranger's mobile phone but Grizzy isn't in the sharing mood.
Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall.
The Lemmings shiver with cold sneeze and are glassy-eyed: they have a big fat cold!
The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight.
Grizzy can't believe it: he has just swallowed a spoonful of his favorite food chocolate spread and he hates it!
Grizzy discovers the fondness of she-bear for meditation.
Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard.
The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom.
After the rains to the great delight of the Lemmings strange bouncing mushrooms have sprouted in the yard.
The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects.
With a lion-tamer's whip a sugar bowl and lots of work the Lemmings have successfully trained a caribou to go through their obstacle course.
Grizzy happens onto the electronic version of the Ranger Lemming toy which is capable of reproducing the movements one teaches it like a smart robot.
The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder.
Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes he tries to win but loses.
The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game.
Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head.
The Lemmings have unearthed a crate of competition boomerangs.
Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace Grizzy catapults them out of the cabin.
A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo.
Woken with a start by a nightmare filled with Lemmings Grizzy stumbles on the Ranger's dream machine.
Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams.
A magic Amerindian top modifies the mental age of anyone who watches it spin. From now on Grizzy has the mind of a 10-month old baby.
A magic horn lands on the muzzle of a moose endowing it with grace and the ability to fly. It soars off leaving a rainbow-colored streak in its wake.
While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker.
The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball.
The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine.
The Lemmings scribble all over the book Snow White.
Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread.
Freed from the ice which had preserved him for millions of years a saber-toothed bear bursts into the cabin starving to death.
The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds.
The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey.
The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock.
The Lemmings decide to wear a blowup sumotori costume.
Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events.
The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature.