Clarence is a spirited boy who sees the best in everything. His unique perspective on life transforms even a mundane situation into one that is interesting or fun. Epic dirt fights, awkward crushes and secret tree forts are all par for the course for the youngster, who shares his experiences with his family and friends. That group includes his best friends, scrappy Sumo and cautious Jeff, patient mom Mary, and her laid-back boyfriend, Chad. Clarence's adventures should be familiar to many people from their own childhoods, but he takes them to the limit.
Mr. Reese discovers his car smeared with meatball sauce.
Aberdale Elementary's playground equipment is replaced.
Sumo discovers an injured roadrunner.
Clarence draws a comic for the school paper.
Clarence is all excited to visit his grandma.
When Clarence accidentally breaks an arcade game Jeff has become obsessed with, Clarence puts together his own real-life version of the game at home.
Clarence confuses a medieval play for reality.
When Clarence is convinced he has the power to manipulate time he vows to only use his “abilities” for good.
Clarence Jeff and Sumo are forced to come to school.
Clarence is a spirited, quirky boy who sees the best in all things. Clarence wants to do everything, because everything is amazing!
After a pit stop bathroom break during a school field trip Clarence returns to the parking lot and accidentally gets on the wrong school bus.
Clarence enlists the help of his eccentric neighbour Larry to take the trio out for ice cream, and the ride of their lives!
Clarence loses the ball during a soccer game.
Clarence and Sumo cause a power outage in Sumo’s home.
Clarence is inspired to round up local animals.
Clarence and a few other students find the crusty old journal of Coogan filled with clues leading to a mysterious treasure.
The trio devises a plan to sneak into the theater.
Clarence discovers Breehn hiding in a clothes rack.
As Sumo and Clarence are playing outside Chelsea and Rita skate by on their new skateboards.
Clarence ends up connecting with a girl.
After Ms. Baker takes an unexpected day off, she is replaced by a substitute who has a hard time handling the unruly classroom.
Over the course of a single day in Ms. Baker's class, we see how Clarence and his classmates deal with their individual trials during the school day.
Burned out from having so many adventures, Clarence struggles to sit around and do nothing.
Clarence discovers a new quirk about his friend Jeff.
With Clarence distracted by the mysterious power of the moon, his class competes to build the highest-flying rocket.
Ms. Baker pairs up the kids to act as parents for a sprout.
Clarence joins in the school musical with Sumo.
Jeff deals with a gross bug reality.
Clarence and Sumo go on a school trip.
Jeff and Sumo expect no one to show at Clarence's party.
Clarence Jeff and Sumo climb a really tall tree.
Everything is on the line when Clarence and friends play the biggest game of Capture the Flag yet!
Clarence befriends an elderly woman at a retirement home and tries to revive her old self, hoping to turn the grumpy granny into a fun-loving friend.
Mel learns Chad has never taken Clarence fishing and decides to remedy this with a bonding trip for all the boys!
After an accidental backpack exchange, Clarence discovers that Belson is hiding an artistic side and attempts to foster Belson's creativity.
Following an insect mishap, Clarence's house needs to be fumigated, forcing Mary, Chad, and Clarence into a motel.
Clarence is convinced his winter wish will come true!
It’s the end of the school year, and Papa Marianio is slated to dish out his famous pizza, along with a spectacle of song and dance.