Drivers compete in road rallies across America and around the world, each driven by their desire to win the title of World's Wackiest Racer.
The Wacky Racers race to find the golden fleece.
To improve his terrible image, Dick Dastardly is forced to host a morning pre-school kiddie show with the help of his friends.
When Hollywood lures Peter away to a life of fame and fortune, he is replaced on the Wacky Races by an insane, but very handsome robot.
The Racers zoom through an Enchanted Forest on the way to Grannie's House with the help of guest Racer, Winsome Witch.
To celebrate the Queen's Golden Jubilee, our Victorian Racers compete using the latest in steam-powered automotive vehicles.
Thor, God of Thunder, challenges a crazed team of berserker Viking Racers to sail across the dangerous sea and discover America.
The Racers are shanghaied by the King of the underwater city of Atlantis to race his vain and spoiled son through the depths of the Marianas Trench.
Pandora traps the team in their own video game, where the only way to escape is to win.
The Racers act out the works of William Shakespeare.
In a homage to Bollywood musicals, the Wacky Races zoom through Mumbai in an effort to bring two star-crossed lovers from feuding families together.
1930s detective Bad Penny Pitstop investigates.
A race through the Sahara Desert to the Pyramids of Giza leads the Racers to uncover ancient aliens' plot to conquer the world.
Deep in the heart of Africa, the Racers and guest racer Pandora Pitstop, get trapped in the labyrinthine and trap laden mines of King Solomon.
After Dastardly's cheating goes too far, he is banished from the Wacky Races.
Penelope is kidnapped by aliens and forced to compete in a space race against strange but oddly familiar aliens, and only Space Ghost can save us all.
A bolt of lighting rewires Dastardly's brain so everyone he sees looks like Muttley.
Brave two-fisted American hero Peter Perfect and his friends takes a trip to Pluto.
During a race through Japan, another of Dastardly's schemes gone wrong causes Muttley to grow into a giant monster.
The Racers find themselves in Storyland, with all the greatest characters of fiction.
When IQ accidentally ages the Racers into their 80s, they are retired to a elder care storage facility.
The evil wizard Lord Dast enlists his army of flying Muttleys to steal a powerful pendant from the good-natured Penelope Peasant.
The super-city of Wackopolis is thrown into peril when the supervillain Purple Puppeteer executes a foul scheme.
When the future version of Dastardly returns from the future to alter history, the Racers and our Dastardly battle to reset time and save the world.
When evil penguins capture Santa Claus, the Racers are recruited by Mrs. Claus to save him.
A movie executive from Wacky Brothers Studios hires the team to star in a big budget action-filled movie version of their adventures.
Muttley's double life as a super secret agent comes to light when his archnemisis Dr. Doomsdoctor hatches a devious plan to crash the moon into Earth.
Dastardly's penchant for cat-based weaponry and traps finally cat-ches up with him.
Tiny's creator returns to town with a special gift, the missing half of Tiny's brain!
In 1903 Manhattan, famed newspaper mogul I.Q. Fuzzleberry pits the racers against each other.
The Racers are invited to the grand opening of Wackyland, the world's first racing-themed amusement park!
When Dastardly wins a race, he's awarded a cursed idol.
Dastardly meets the only member of his fan club, who's nastier and more deceitful than he is.
In a twist on the classic Tortoise and the Hare fable, the racers take on guest star Huckleberry Hound in a romp through the Appalachian Mountains.
In Enlightenment Era England our racers sneak off to France to smuggle a French aristocrat back to London.
Brick Crashman retells the classic story of the wacky and fun-filled Trojan War staring the Racers as the ancient heroes of Homer's Iliad.
The Wacky Network convinces the Racers to change the show's format to attract a younger, hipper audience.
Dastardly's ill fated attempt to upgrade the Mean Machine accidentally causes all the race cars to gain self awareness and free will.
When IQ accidently erases the Racer's memories, the team members fall into a zany identity crisis. Will the racers ever discover their "true selves" again?