The Floogals leave their home on planet Floog, to live a quiet suburban life on Earth. Their small stature makes the easiest tasks a chore, as they adapt to their new home.
The Floogals notice that the Hoomans' dog Scruffy gets excited whenever Dad Hooman picks up the leash and think that it's a magical device that makes you happy.
The Floogals are mystified by an umbrella that has been left on the table. Could it be some sort of communications device? They find out when the dog shakes his wet fur over them.
The Floogals think that the bathroom mirror is a portal to another world.
When the Hoomans describe bananas as a great source of energy, the Floogals set out to bring one back to the spaceship to help power their new invention.
The Floogals set out to investigate the strange buzzing they hear in the Hoomans' bathroom each and every morning and evening.
The Floogals find themselves in a sticky predicament when they investigate the Boy Hooman's newly built model rocket.
When the boy hooman brings home the school tortoise for the weekend, Captain Fleeker, First Officer Flo and Junior Boomer investigate what looks like a slow-moving rock.
The Floogals investigate the Hoomans' utility room, but inadvertently find themselves experiencing the thrilling cycle of being washed and dried.
When the Floogals mistake a balloon with a smiley face for a monster, Fleeker must conquer his fear in order to return it to the Girl Hooman's birthday party!
The Floogals try to work out how to play the boy hooman's trumpet - and make a discordant din and lots of strange squeaks in the process!
When the Floogals accidentally scatter the girl hooman's jigsaw puzzle on the floor, they quickly discover that putting all the pieces back together is difficult.
When Boomer is carried away by the Boy Hooman's remote-controlled toy helicopter, Flecker and Flo must learn how to operate it in order to rescue him.
When an ice cube lands on the kitchen floor on a hot summer day, the Floogals' investigation leads to an exhilarating adventure that includes speed skating and scaling the fridge.
The Floogals find themselves trapped in the Girl Hooman's bedroom. They witness a series of rituals in which the Girl and her friends tell stories, sing and eat snacks.
When Mum Hooman comes home with bubbles for the Boy and Girl, the Floogals are convinced that they are made by a magic wand similar to the one in a story that the children read.
The Floogals think that Aunt Samantha's new baby must be the Hoomans' king. But when the king captures Boomer, Fleeker and Flo must find a way to free him.
When a strange light emanates from under the covers of the Girl Hooman's bed, the Floogals discover the joy of making shadow puppets.
The trio try to understand how strange sounds can come from a black disc.
The Floogals find a twisty length of rubber in the garden. Its mystery use is solved when Fleeker and Flo work out how to turn on a tap, and Boomer gets very wet!
The Floogals discover that a simple cardboard box can be turned into almost anything - even a spaceship!
The Floogals are mystified by a shoe with wheels attached and set out on a roller-coaster adventure around the house to find out what it's for.
Captain Fleeker, First Officer Flo and Junior Boomer wonder how the huge flowers they see in the garden can come out of a small packet of seeds.
When Boomer accidentally puts a clock back an hour the Floogals face a race against time - in more senses than one - to set it right.
Hilarious moments ensue when the Floogals investigate a colourful palette.
Mum and Dad Hooman are in the garden laying a colourful egg hunt for the children, but the Floogals think they have dropped the eggs by accident and tidy them up.
The Floogals' experiments to find out the uses of a piece of elastic come in handy when they accidentally break the Boy Hooman's school project.
The Boy Hooman and his friend are playing table tennis, and the Floogals are intrigued by the toc-toc-toc sounds coming from the giant new table...
Boomer is fascinated by the three caterpillars in the garden shed and mystified when one disappears.
When the Hoomans accidentally pack Boomer along with food and crockery into a picnic basket and take off on their bikes, Fleeker and Flo follow on their fizzers to rescue him.
The Floogals think that they have made a new friend in YeeHaw, who turns out to be a remote-controlled robot.
Flo's fizzer gets stuck to a magnet in the boy's backpack and he's about to leave for school.
When the Floogals realise that they are leaving tiny footprints in the dust on the shelves, Fleeker invents a 'duster' for the fizzer.
The Floogals are baffled by a mysterious substance that can be moulded into all kinds of shapes. After they squash one of the Boy Hooman's models, however, they need to rebuild it.
The Floogals are fascinated by music that the hoomans' gigantic piano makes, and try to find out how it works and how to play it too.
When Boomer's new food-finder for his fizzer goes out of control and crashes into the Boy Hooman's birthday cake, the Floogals must work out how to re-make the icing and repair it.
After observing the Hooman children putting up a tent in the garden, Fleeker, Flo and Boomer decide to copy what they do - but in miniature, with hilarious results.
The Floogals accidentally erase Dad Hooman's work while investigating his pencil, and must redraw it all before he notices.
The Floogals are baffled by strange noises coming from Mr Hooman in the shower.
When the Hoomans wear costumes and put up decorations for a Halloween party, the Floogals are convinced trouble-making aliens have invaded the household!
Where is Mum Hooman going with that card and envelope? The Floogals follow her in their flying fizzers as she posts a letter, but Flo gets stuck in the letterbox...
Boomer finds a piece of scrap metal for his new gadget. Meanwhile, Mum Hooman is upset that she can't find the ring that she inherited from her grandma...
The Floogals find an adhesive plaster. It doesn't mend their broken fizzer, but they think it's nice and cushiony for a short nap, before they discover its real use...
The Floogals find themselves unlikely allies with the house cat as they race to escape the monster sucker-upper-thingy that has eaten some of their precious equipment!
The Floogals are baffled when the Hoomans don't come home in the evening as they usually do. Where have they gone?
After some Hooman food appears to have been turned into metal, the Floogals unravel a roll of the shiny metal to investigate - and Flo turns into metal too!
The Floogals mistake a hamster cage in the Hooman Girl's room for a newly arrived spaceship. Fleeker investigates and encounters a furry alien pilot whom he tries to befriend.
The Floogals encounter sand for the first time and must work out how to rebuild a sandcastle when they accidentally destroy it.
It's movie night - but first the Floogals must rid the kitchen of an avalanche of yummy fluffy things after they accidentally turned on the popcorn maker.
When Hooman Dad's vegetables go missing from the garden, the Floogals investigate and meet a rabbit.
Boomer falls in love with the tiny ballerina inside the Girl Hooman's jewellery box, little realising that she is only a doll.
The Floogals see an extraordinary sight in the sky, but by the time they reach the garden for a better view it has disappeared.
The Floogals find a broken kite. Apparently it flies, but how - it's just wood, paper and string? They find out when a gust of wind whisks it away, and give chase on their fizzers.