The adventures of ten friends in Numberland who can always count on each other. Each friend has a different ability that helps them on their adventures.
Three paints Two with one too many blocks and realises disguises won’t help.
Time for a time travel adventure! Can the Numberblocks double up in time to save the day?
The Numberblocks have to do some clever counting to cross a sticky swamp.
The Numberblocks play dominoes and try to reach the golden double six domino.
One, Two and Three use a dice-making machine to figure out how to give everyone a fair go.
It's the Numberblocks' version of the festive favourite – what could possibly go wrong?
Ten puts the Numberblobs to sleep by singing them a special version of a nursery rhyme.
Four and Two attend a shape party in Flatland, meeting various 2D shapes along the way.
Can We Have Our Ball Back? The Numberblocks learn to make 3D shapes using 2D ones.
The Numberblocks build a play fort for the Numberblobs, using a series of 3D shapes.
One is on her way to Numberblock Fair, using positional language and a map.
Octoblock uses a map to track down Octonaughty, who is up to no good in the town centre.
Five helps her friends learn the value of money at her new handy shop.
Six and her friends are growing sunflowers and learning about length.
The Numberblocks transport block fruit using balancing scales to measure weight.
Ten launches her rocket rides into space using a counting frame with ten beads on each row.
Six sings a song about patterns all around us. Can you spot all the patterns?