Young government agents Olive and Otto use math to investigate strange occurrences in their town. Olive and Otto learn not only how to solve problems but also about working together, communication and perseverance.
Odd Off the Press, Part 1. The Odd Squad Mobile Unit has a new member and new challenges.
Odd Off the Press, Part 2. The Odd Squad Mobile Unit has a new member and new challenges.
The Mobile Unit fills in for Seattle Mr O.
The Mobile Unit’s first case is to return a plant to the 17th dimension.
Odd Squad in the Shadows, Part 2. The Mobile Unit reports to the Odd Squad office in North Carolina.
Oswald must learn everything he can about the Mobile Unit van.
Running on Empty, Part 1. The Mobile Unit must return a blob to London, but their van has run into trouble.
Running on Empty, Part 2. The Mobile Unit must return a blob to London, but their van has run into trouble.
Double O Trouble, Part 1. The Mobile Unit teams up with two Chicago agents to take on an arts and crafts villain.
Omar and Oswald search for the perfect gifts for Orla’s 500th birthday.
Agents Opal and Omar uncover the location of a legendary odd artifact.
Double O Trouble, Part 2. The Mobile Unit teams up with two Chicago Agents to take on an Arts and Crafts villain.
The Mobile Unit is accidentally locked out of their van.
Agents Opal and Omar uncover the location of a legendary odd artifact.
Can You Wrangle It? The Agents get creature handling licenses.
Odd Beginnings, Part 3. Agents Opal and Omar uncover the location of a legendary odd artifact.
The Mobile Unit returns to the Museum of Natural Odd to battle a stone warrior.
A villain plans to turn Agents into puppies.
Odd Beginnings, Part 4. Agents Opal and Omar uncover the location of a legendary odd artifact.
Opal and Orla head to the Valley of Odd to solve as much oddness as possible.
The mail department is overrun with pentagurps.
Odd Squad in the Shadows, Part 1. The Mobile Unit reports to the Odd Squad office in North Carolina.
Creatures escape from the nineteenth dimension.
Little O attempts to record a training video, but a Sandbeast makes things difficult.
The Mobile Unit must solve an odd case on a moving train.
Overdue! Orla is kicked off the Squad for having an overdue library book.
Welcome to the Odd Squad, Part 2. Little O attempts to record a training video, but a Sandbeast makes things difficult.
Three villains team up with Bonnie Blaster and her high-powered, oddness-causing gadget.
Omar finds himself stuck in a mysterious void.
The B-Team. The Mobile Unit learn how things might have been if they hadn't joined the team. [S,AD] [HD]
Villains give tips on how to defeat Odd Squad.
Omar catches a case of Clown-i-tosis.
The Agents track down missing monuments.
Slow Your Roll, Part 1. A mysterious villain named The Shadow takes control of the Mobile Unit van.
The Agents must figure out who the real Oswald is.
Slow Your Roll, Part 2. A mysterious villain named The Shadow takes control of the Mobile Unit van.
Why Did the Chicken Cross the Dimension? The Agents deal with a Baby Laser Chicken.
Music of Sound, Part 1. The Mobile Unit must convince Soundcheck to get back together again.
Box Trot. Villains set out to steal a box of powers.
The Odd Squad Timekeeper is struck with oddness.
Music of Sound, Part 2. The Mobile Unit must convince Soundcheck to get back together again.
The team must rescue a long-forgotten Agent.
H2 Oh No! The agents head to William Ocean’s lair.
The Mobile Unit is called to Odd Squad’s top-secret security facility.
Agent Olando and the Mobile Unit solve a case.
Mission O Possible. The Mobile Unit learns more about Little O.
The Shadow tries to convince villains to join her Villain Network.
Little O and the Mobile Unit team up to save the world from an ancient creature.
Mr Unpredictable. A new villain named Mr Unpredictable challenges the Mobile Unit.
Little O and the Mobile Unit team up to save the world from an ancient creature.
The Odd Squad tube system has mysteriously been shut down.
The Mobile Unit reports to the New York City Odd Squad to help with a big problem.
It’s Not Easy Being Chill. An agent-in-training visits the Mobile Unit.
When members of the Mobile Unit get turned into sandwiches, The Big O comes to the rescue.
The Mobile Unit faces a series of odd challenges that only Orla knows how to stop.
Teach a Man to Ice Fish, Part 1. The Mobile Unit must teach the agents in the Odd Squad Arctic office how to solve a case.
Teach a Man to Ice Fish, Part 2. The Mobile Unit must teach the agents in the Odd Squad Arctic office how to solve a case.
Oswald has to go undercover as a robot to enter a villain warehouse run by robots.
The Mobile Unit learn how things might have been if they hadn’t joined the team.
Orla shares the story of how she was chosen to protect the 44-leaf clover.
With the Mobile Unit agents in trouble, Oxley and Olanda must come to the rescue.
The Mobile Unit must bring a villain to The Big O’s safe house.
The Mobile Unit goes undercover as villains to try and stop The Shadow.
End of the Road, Part 1. The Mobile Unit heads to Australia to stop The Shadow from causing worldwide oddness.
End of the Road, Part 2. The Mobile Unit heads to Australia to stop The Shadow from causing worldwide oddness.