Young government agents Olive and Otto use math to investigate strange occurrences in their town. Olive and Otto learn not only how to solve problems but also about working together, communication and perseverance.
Olive and Otto must stop zeroes from disappearing before the town is destroyed.
Odd things start happening to the Bears basketball team.
Soundcheck. Olive and Otto must work out how and why things are disappearing around town.
Debbie from Debbie's Pizzeria has doubled - not once, but twice, creating four Debbies.
Olive and Otto are called in to help when objects and people start disappearing.
A blob gets loose in Odd Squad headquarters.
Crime at Shapely Manor, Part 2. Olive and Otto are in Shapely Manor to investigate an odd crime and odd people.
Crime at Shapely Manor, Part 1. Olive and Otto are sent to Shapely Manor to investigate an odd crime.
Party of 5, 4, 3, 2, 1. Olive and Otto must discover why people in town can no longer count down.
When several of Oscar's robots become lost in town, Olive and Otto help look for them.
Otto and Olive must find out why people in town are becoming checked and striped.
A Case of the Sing-A-Longs. When Mayor Macklemore catches a case of the singalongs, Olive and Otto investigate.
Ms O Uh-Oh. When someone arrives from the past Otto and Oscar must avert a time catastrophe.
Olive catches a case of the skips and goes missing.
Otto rushes to finish a case so he can see his favourite magician perform.
Otto accidentally releases 100 small furry creatures in the headquarters.
Ms O tells the story of how she defeated a villain called the Patternista.
When characters escape their books in the library, Olive and Otto must put a stop to it.
When Ms O's briefcase is stolen by a shape-shifter, Olive and Otto must get it back.
Olive and Otto battle Oren and Olaf for the best chairs.
Olive and Otto must pass a test administered by a mysterious agent.
Olive has to solve the mystery of what she did to upset O'Brian.
Whatever Happened to Agent Oz? Olive tells Otto the story of what happened to Octavia's partner, Agent Oz.
Ms O and her team stop at nothing to win their very first Jackie award.
When Ms O and Oscar accidentally switch bodies, Olive and Otto must set things right.
Ms O has bizarre side effects after being sprayed by a weird plant.
The team attempt to bring Ms O's old partner O'Donahue out of retirement.
Dr O takes the lead on the case of a strange medical crisis that causes chaos.
Olive and Otto help Ms O host a lunch for some very important but easily offended guests.
The agents throw a surprise party for Ms O.
Olive, Otto, Ms O and Oscar must avoid a series of booby traps to shut off the alarm.
Olive and Otto explain to Ms O how a case went wrong, each in their own way.
A young agent in training gets lost in headquarters.
Olive and Otto must stop Fladam, a villain with a vendetta against cubes.
Olive and Otto have to crack a case in which people have been turned into puppets.
Delivery Debbie and Delivery Doug must figure out why their food is disappearing.
6:00 to 6:05 Part 1. Dinosaurs break out of the dinosaur room in headquarters.
O Is Not for Over, Part 2. Olive and Otto face their biggest challenge yet.
6:00 to 6:05 Part 2. Olive and Otto travel back in time to deal with an outbreak of dinosaurs.
Potato Ultimato. When Otto starts shrinking, Olaf leads Olive and Oren on a quest for the only known cure.
Ms O tells Olive and Otto the story of how she first joined up with the Odd Squad.
When the members of a famous band go missing, Otto and Olive must bring them back.
All of Odd Squad comes down with a case of the jinx.
In this two-part episode, Olive tells the story of what happened to her old partner.
In this two-part episode, Olive tells the story of what happened to her old partner.
A villain uses one of Oscar's gadgets to cause destruction around town.
Olive and Otto are called in to help when Polly Graph quits her lemonade stand.
Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters.
When Otto gets trapped inside a video game, it's up to Olive to rescue him.
Odd Squad agents compete to determine who gets to be Ms O for the day.
Otto and Oren compete for votes to become Captain Fun.
Olive and Otto discover what life would have been like if they had different partners.
Trials and Tubulations. Part Two. The tube system breaks and Olive and Otto are left stranded in a dangerous forest.
The Curious Case of Pirate-itis. Otto and Oscar try to stop Olive from turning into a pirate.
Oscar accidentally turns himself into a couch.
No Ifs, Ands, or Robots. Chaos ensues when one of Oscar's Oscarbots malfunctions.
Agent Ori's first day on the job turns into a worst-case scenario.
Undercover Olive, Part 2. Olive goes undercover in a high-stakes rock, paper, scissors game.
Olive and Otto must figure out why parts of the town are turning snowy and cold.
Olive and Otto interrogate two suspects to figure out which one is guilty.
Odd Squad must stop headquarters from being destroyed.
Assistants' Creed. Two of Ms O's assistants accidentally find themselves on a mission.
Olive and Otto must stop a villain who has turned townspeople and agents invisible.
When Agent Obfusco's moustache is stolen, it's up to Olive and Otto to get it back.
Disorder in the Court, Part 1. In this two-part episode, Olive is put on trial for causing oddness.
Disorder in the Court, Part 2. In this two-part episode, Olive is put on trial for causing oddness.
Oscar tells Olive about his early days at Odd Squad.
Swamps 'N' Gators. Olive and Otto get trapped inside a board game.
When the power goes out, the Odd Squad must control the temperature of dragon eggs.
The Odd Squad take on a case at the local library, where books are coming to life.
Olive and Otto in Shmumberland, Part 1. Olive and Otto get zapped into a comic book.
O Is Not for Over, Part 1. Olive and Otto face their biggest challenge yet.
Reindeer Games, Part 1. Olive and Otto help Santa track down his missing reindeer.
Reindeer Games, Part 2. Olive and Otto help Santa track down his missing reindeer.