Imagine a delivery service that delivers anything, anywhere and anytime. A delivery service that's not restricted by the limitations of time and space. And to top things off, imagine it being run by three little Ninjas with incredible powers.
A Viking Captain summons the Ninjas to find him a steady beat to get his oarsmen moving.
Two sisters arguing over tidying up their house end up with a bigger problem.
A fairy-tale princess being pestered by an annoying prince orders a new dragon.
Desperate to learn magic, Merlin's apprentice, Merlina, orders a magic wand.
The Prince breaks a carriage belonging to his beloved Princess.
A sheriff orders a cleaning squad from the Ninjas.
After the battery dies on her laser shoe, special agent Gloria Hope calls on the Ninjas.
A dad needs a rocking horse for his daughter’s birthday present.
Merlin summons the Ninjas to pull the legendary sword from the stone.
A witch orders a mango to finish off her monster soup.
A pirate captain and his parrot order a treasure trove to placate the crew.
A parrot steals a fisherman’s lucky captain's hat, so the Ninjas search for a replacement.
Surfer Tyler orders an epic wave and the Ninjas give it their all to deliver.
The Ninjas battle a hungry space blob as they try to fulfill an order for a flag.
An exhausted mother orders a replacement for her daughter's lost cuddly toy.
A Villain. Mega Powerful Man asks the Ninjas to find him a worthy villain to battle against.
A grandma and granddaughter ask the Ninjas for a mariachi band.
When a cavewoman orders fire, the Ninjas travel to Valhalla and face the Gods.
The Ninjas help a misunderstood horse find what he is looking for in a supermarket.
A school girl orders a wish-granting vase so that she doesn't have to go to school.
A frantic bride needs a romantic ice sculpture to appease her nervous groom.
Yin and Yang are missing one brick to finish the Great Wall of China.
Chef Topsee turns to the Ninjas to find a giant egg for critic Jean-Pierre Point D'orgure.
The Ninjas have to challenge an unscrupulous racing car driver and win her parachute.
A panicked factory owner asks the Ninjas for help to produce Xian Ye's action figure.
The Ninjas must travel to the Highlands to compete in a tournament.
Mega Hero Girl's superhero suit gets shrunk in the wash.
A princess orders a talented musician to help in calming her difficult dragon.
A mum summons the Ninjas to return her son's balloon, which is stuck in a tree.
A clockmaker and inventor calls on the Ninjas to help him build something simple.
The Ninjas are delighted to be reunited with their old nanny.
Two gnomes entrust the Ninjas to find them cloth so they can make trousers for a giant.
Pam D’Terre and her giant rabbit sidekick confiscate all the potatoes in the world.
After some playful gnomes take her phone, a mum and her son ask the Ninjas for help.
A brave little girl orders a shield to protect her from a monster.
Ninja Detective. A nightwatchman at a museum is baffled when an Egyptian exhibition keeps moving around.
While searching for the mysterious yeti, online adventurer Daiyu orders a can opener.
Coach is in need of a ping-pong player for a charity competition.
Keen to join a race with her classmates, a cavegirl orders a tame T-rex from the Ninjas.
Beat Box. A girl orders a beatboxing teacher after seeing a professional beatboxer in the park.
In preparation for his mother's visit, an orc summons the Ninjas to find an orc cleaner.
Twin sisters ask the Ninjas to help them find them a replacement flying rug.
A trainee witch asks the Ninjas to find her a cat so she can pass her magic exam.
Ninja v Ninja. The Ninjas realise that a spy has been following them to help a copycat.
Desperate for peace and quiet, an alien leader orders an entertainer.
A scientist borrows the Ninjas’ powers and takes her pet bird on a trip around the world.
Merlina summons the Ninjas to find her an amazing magic trick to impress the judges.
The Ninjas recount their first meeting and first ever delivery!
Felix asks the Ninjas for a superpower so that he can meet Mega Powerful Man.
The Ninjas must use their imagination when Anna orders a new toy as a birthday present.
A Perfumer asks the Ninjas to help him create a new and original scent.
A genie gives the Ninjas three wishes in exchange for payment of his order.