The adventures of the Mystery Inc team as they take on new mysteries to solve. The band of teens and their friend Scooby-Doo meet new friends and foes as they undertake their wacky detective adventures.
Shaggy becomes the victim of a curse that turns him into a giant monster each night as he sleeps.
The Mystery Inc. gang travels to Egypt, where, on an archaeological dig, a mummy is on the loose and turning everyone into Zombies.
In Mexico, the gang tries to stop a giant sand worm from wreaking havoc on the Enduro Slam 5000 off-road race.
The Mystery Inc. gang gets trapped in an automated house of the future that goes berserk.
While visiting the hex girls at a Transylvania Castle, the gang runs into a real-life vampire.
The Scooby Gang heads to the eerie town of Banning Junction to spend Halloween with Velma's aunt.
The Secret Six puppies are "dog-napped" from the dog show, and it's up to Scooby and the gang to rescue them.
While attending the Grind Games, the gang runs into the ghost of an Alcatraz prisoner who is targeting members of the competition.
While traveling to the Montreal Rock Festival, Scooby and company rescue the band Simple Plan from an invisible madman.
Shaggy wins a tour of the Scooby Snacks factory, and the gang must battle a monster oozing in Scooby Snack stuff.
The gang attends a Renaissance Faire, where a dragon interrupts their fun!
Scooby-Doo and the gang accompany a penguin back to its home in Antarctica and find a finned creature from the sea dragging victims to an icy fate.
The gang travels to New Mexico and finds a giant, ancient legendary bird that carries the locals off to its mysterious lair.
A medallion Shaggy wears apparently causes an ancient myth to come to life as the Mystery Inc. gang travels in Greece.