
The continuing adventures of Sonic the Hedgehog and his friends against evil Dr Eggman.
Sonic lets movie star Tommy Thunder observe his "hero process," but then Tommy claims credit for the gang's victories. Suitable for children aged 8+. (S2, ep 1)
Eggman discovers an asteroid is on a collision course with the planet! It's up to Sonic and his friends to destroy it. Suitable for children aged 8+. (S2, ep 2)
Sticks is fed up that all the news is fluff, so she creates a podcast to speak truth to power. But things spiral out of her control. Suitable for children aged 8+. (S2, ep 3)
Sonic and Tails test out an invention to make Sonic even faster, but he goes so fast he eventually disappears. Suitable for children aged 8+. (S2, ep 4)
Mark the Tapir weasels his way into a position as Sonic's assistant, but soon crosses the line and captures Sonic and his friends. Suitable for children aged 8+. (S2, ep 5)
Eggman challenges Tails to prove he is a genius by capturing Sonic. Suitable for children aged 8+. (S2, ep 6)
Eggman concocts a plan to fight Sonic underwater. Can Sonic overcome his phobia of water to win? Suitable for children aged 8+. (S2, ep 7)
Sticks discovers a mysterious figure hypnotising the village, but the gang thinks it's just Sticks' paranoia. Suitable for children aged 8+. (S2, ep 8)
Worried he's not smart enough on his own, Tails creates a machine to duplicate himself, forming a "brain trust" with his duplicates. Suitable for children aged 8+. (S2, ep 9)
Orbot and Cubot have had enough of Eggman! They're going on strike! Suitable for children aged 8+. (S2, ep 10)
The Evil Dr Orbot: When Eggman fails a test to get his licence for evil, he uses Orbot as his front, but the Evil Dr Orbot gets out of control! Suitable for children aged 8+. (S2, ep 11)
Knuckles suffers amnesia. When he discovers that he's the last of his kind, he sets out to find a foster family. Suitable for children aged 8+. (S2, ep 12)
An ancient mech suit makes Sonic more powerful, but when he becomes dependent on it, it starts to change him. Suitable for children aged 8+. (S2, ep 13)
Eggman builds a giant new robot to defeat Sonic. He programs it to know everything about the Blue Blur, but things don't go as planned. Suitable for children aged 8+. (S2, ep 14)
The gang is suspicious when Froglodyte Og comes to the surface. And their suspicions may be right when a Froglodyte army arrives! Suitable for children aged 8+. (S2, ep 15)
Knuckles is upset when he wins a lamp in a raffle and it dawns on him that he doesn't have a home in which to keep it. Suitable for children aged 8+. (S2, ep 16)
When the village's power source dies, the gang must retrieve a replacement from inside a deadly trap built by the ancients. Suitable for children aged 8+. (S2, ep 17)
Unnamed: When the people of the Unnamed Village find out their village used to be named after Sticks' evil ancestor, they turn on her. Suitable for children aged 8+. (S2, ep 18)
Dr Eggman creates a new line of robot workers for Meh Burger, but there is more to these robot employees than meets the eye. Suitable for children aged 8+. (S2, ep 20)
Amy nurses one of Dr Eggman's beebots back to health and adopts it as a pet. Suitable for children aged 8+. (S2, ep 27)
Feeling the need for unconditional love, Eggman creates Mombot. But she's overly critical and embarasses him in front of Sonic. Suitable for children aged 8+. (S2, ep 29)
Tails sets out to prove that the mythical creature Muckfoot is real. Suitable for children aged 8+. (S2, ep 33)
Eggman's old enemy, Nominatus, is back. And with the help of his two virus minions he sets out to take over the world again. Suitable for children aged 8+. (S2, ep 28)
Steve Eggman comes to town, claiming to be Eggman's long lost brother. But he wants to fight alongside Sonic and the gang. Suitable for children aged 8+. (S2, ep 19)
An endangered species wanders into Sonic's shack, but Sonic finds he can't move the animal because of government regulations. Suitable for children aged 8+. (S2, ep 30)
Robots From The Sky - Part 1: Mighton and Bolts, two robots from a city in the clouds, think Sonic and the gang are villains. Suitable for children aged 8+. (S2, ep 21)
Robots From The Sky - Part 2: With robots all over the planet turning evil, Sonic and Tails travel to the city in the clouds to get help. Suitable for children aged 8+. (S2, ep 22)
Robots From The Sky - Part 3: Sonic and Tails discover that the city in the clouds has been taken over by robots - and it might be Tails' fault! Suitable for children aged 8+. (S2, ep 23)
Robots From The Sky - Part 4: With the gang overwhelmed by hordes of hypnotised, evil robots, Hypnobot teams up with Dr Eggman. Suitable for children aged 8+. (S2, ep 24)
Dr Eggman attacks Sonic and the gang with his tiniest robot yet. Suitable for children aged 8+. (S2, ep 32)
Sonic and the gang take on the Lightning Bolts in a high-stakes game of bowling. Suitable for children aged 8+. (S2, ep 40)
The guys find out their band has booked their first gig and they hit the road in their new, decked-out van. Suitable for children aged 8+. (S2, ep 36)
With the guys away, Amy and Sticks have a girls' weekend. Suitable for children aged 8+. (S2, ep 37)
When Dr Eggman can't pay a bill for trash pickup, he turns his evil lair into a luxury resort to raise the funds. Suitable for children aged 8+. (S2, ep 25)
When it's revealed that Dr Eggman is not actually a doctor, he goes back to school to finish his PhD in evil. Suitable for children aged 8+. (S2, ep 42)
Thinking his lair is haunted, Eggman sells it to Barker. Sonic and Tails must prove ghosts aren't real. Suitable for children aged 8+. (S2, ep 39)
With the help of the Froglodytes, Dr Eggman searches for a crystal that will power his giant Mech Suit. Suitable for children aged 8+. (S2, ep 34)
Eggman's Anti-Gravity Ray: Eggman's anti-gravity ray causes chaos in Hedgehog Village. Suitable for children aged 8+. (S2, ep 38)
Sonic challenges Eggman to a game of football in order to save the village's beloved recreation centre. Suitable for children aged 8+. (S2, ep 49)
When Tails, Knuckles and Sonic accidentally injure Lady Walrus, they agree to take care of her baby, Chumley. Suitable for children aged 8+. (S2, ep 46)
Morpho sends Sonic to another dimension where he must unite the gang to help take back the village. Suitable for children aged 8+. (S2, ep 43)
The gang's competitive streaks come out when they race each other in cars they've designed themselves. Suitable for children aged 8+. (S2, ep 31)
Sonic agrees to be Dr Eggman's friend on social media - a kindness he will surely regret. Suitable for children aged 8+. (S2, ep 47)
Amy's hammer is missing and she is lost without it. Vector the detective is on the case. Suitable for children aged 8+. (S2, ep 35)
Sonic becomes a delivery boy for Meh Burger, guaranteeing all deliveries in three minutes, but Dr Eggman gets in the way... Suitable for children aged 8+. (S2, ep 26)
After accidentally triggering lockdown protocol during a battle, the gang gets trapped in Eggman's lair. Suitable for children aged 8+. (S2, ep 41)
When Tails tests his new teleportation device on himself he accidentally merges with a beebot. Suitable for children aged 8+. (S2, ep 44)
As a result of an experiment gone wrong, Eggman turns into an adorable little creature every time he gets angry. Suitable for children aged 8+. (S2, ep 45)
Dr Eggman and Steve turn a family vacation in Roboken into an opportunity for evil. Can Sonic save the day? Suitable for children aged 8+. (S2, ep 48)
D-Fekt joins forces with the Cubot rejects to take down Dr Eggman. Suitable for children aged 8+. (S2, ep 50)
Eggman: The Video Game - Part 1: When Eggman tries to recruit Shadow, it has dangerous consequences for Sonic and his friends. Suitable for children aged 8+. (S2, ep 51)
Eggman: The Video Game - Part 2: The End of the World: Sonic and his friends must face their most dangerous foes in order to prevent disaster. Suitable for children aged 8+. (S2, ep 52)