A vicious game of tag wreaks havoc on the Creek, claiming Kelsey as the next "it".
Craig's quest to map the entire Creek takes him and his friends into the treacherous Poison Ivy Grove.
When Craig and Jessica are locked out of the house, Craig has no choice but to bring his little sister to the Creek.
Hoping to fix their fort, Craig enlists the 10 Speeds to give them a ride to the legendary Junk Pile.
The last book of Kelsey's favorite fantasy series goes missing from the library, so Craig decides help her solve the mystery of who took it.
An encounter with Wildernessa, guardian of the wilderness, inspires Kelsey to take up a cause.
JP dirties his last clean clothes and he must wears his Sunday best to the creek.
There's a huge water balloon fight at the creek but Craig is stuck at home for a family dinner - unless he can escape.
Craig is determined to catch the monster that has been wreaking havoc in Granddad's garden.
Craig, Kelsey and JP run afoul of some no-good teenage witches and are cursed! Lousy teenagers!
The kids meet an eccentric Cardboard Creator that invites Craig to help finish his masterpiece.
Unable to make tough decisions, Craig decides to put his choices in the hands of a dog named Fred.
Craig wants to play a popular card game, so he decides to borrow Bernard's vintage and valuable cards.
Craig agrees to help The Sewer Queen map the sewers, but he quickly finds himself in over his head.
Craig's determination to get his grandad a cicada shell causes him, Kelsey and JP to become trapped in their stump!
Craig and his friends travel to find honeysuckle in the creek but discover a whole new part of the creek.
Craig and his friends are invited to an exclusive tea party with delicious deserts, if they can last to the end of the party…
Craig and his friends start a band, but Craig is haunted by a frightening nightmare.
Kelsey accepts a quest from the Elders of the Creek, but is she ready for her terrifying opponent?
JP decides to follow his heart and tries to join the Horse Girls.