2016 Certificate: 15


Heat-packing rebel commando Alice (Milla Jovovich) - the sole survivor of what was meant to be humanity's final stand against the undead - must return from the smouldering ruins of Washington DC to where the nightmare began: The Hive in Raccoon City. With an unlikely ally inside the booby-trapped complex, Alice and a group of fellow guerrillas are in a race against time to get hold of the antidote to the killer T-virus. Concluding chapter of the video game-inspired franchise.


  • Paul WS Anderson


  • Milla Jovovich

  • Ali Larter

  • Iain Glen

  • Shawn Roberts

  • Eoin Macken

  • Fraser James


The generation of spotty gamers who first got to grips with the Resident Evil alternative reality are now probably more pre-occupied about impending middle age and unloading their dusty PlayStations on to eBay.

The Japanese survivor horror video shoot-'em-up first appeared in 1996 and the film franchise starring Milla Jovovich as the heavy weapons-wielding freedom fighter Alice blazed into cinemas six years later.

Since then her battle has taken her from the bowels of The Hive, the genetic research facility run by the evil Umbrella Corporation, into a dystopian wasteland laid bare by the T-virus, a nasty ailment that turns all who come into contact with it into slavering zombies.

In this "final" (we've heard that before) instalment Alice is in the shattered ruins of Washington DC when she unexpectedly finds herself in connection with The Hive and the unexpected news that an antidote exists to the T-virus.

What follows is essentially Alice running the gauntlet of zombie mobs following a chop-shop armoured truck that wouldn't look out of place in Mad Max: Fury Road, and a run-in with the evil Umbrella bones Dr Isaacs (Glen) - obviously not as dead as he appeared to be a while ago.

Franchise fans will be happy - as Alice heads back to Raccoon City by BMW motorbike, there's more than enough shuddering fight sequences and quivering female decolletage to keep them happy.

Non-converts will be less convinced. For a move based on a video game it is actually closer to one than you'd wish, a tonally uniform collection of big bangs, American tough-guy cliches and an awful lot of CGI software.

Tim Evans