Sky 3D Commissioning & Production


  • A Note from John Cassy, 3D Channel Head


    Welcome to Sky 3D, a world-leader in 3D television.

    We very much look forward to receiving your programme ideas, to seeing your creativity and innovation and hearing why your project needs to be 3D. We’re looking for ideas that will have a life both on a 2D channel like Sky One, Sky Living, Sky Arts or Sky Atlantic and then shine in 3D on Sky 3D.

    With that in mind, the first people you need to convince are the relevant Sky commissioning editors. We are happy to fully fund (working with one of our 2D channels) or part-fund working on a co-production basis with our partner channels. See 'Commissioning' section for contact details.

    Making 3D is both exciting and demanding and at Sky we have a fantastic team with great expertise to give you support throughout the process. On the production side, 3D programmes need a lot more care and time in preparatory work at all levels. You should be scheduling and budgeting accordingly and we can help you with this.

    On the technical side, we will help guide you through the 3D process but it is essential that you come to us with some experienced 3D 'experts' attached to your project and that you prove to us that the technical side of 3D has been properly considered. We will insist on thorough answers to the technical section in our editorial spec, early initial and regular technical meetings, proper planning (storyboards, camera plans) and regular contact with our team of experts. Post-delivery, we will arrange a debrief; 3D is a new medium and there is much to learn and be shared. Remember though that technology is just a vehicle for creativity; the better technology we have at our fingertips, the better we can convey ideas and narrative.

    We are working in a truly exciting time so join us and help us make TV like we’ve never seen before.


    John
    • Commissioning
    • Acquisitions
    • Production - Overview
    • Production - Resources
    • Making 3D - FAQs
  • Commissioning

    • How to submit an idea

      Please email the appropriate Sky Commissioning Editor according to genre:

      Comedy - Lucy Lumsden, Head of Comedy - Lucy.Lumsden@bskyb.com
      Drama - Anne Mensah, Head of Drama- Anne.Mensah@bskyb.com
      Entertainment - Phil Edgar-Jones, Head of Entertainment - Philip.Edgar-Jones@bskyb.com
      Features & Factual - TBC
      Factual Entertainment - Mark Sammon, Head of Factual Entertainment – Mark.Sammon@bskyb.com


      Details you must include in your pitch

      • Your full contact details
      • Brief description
      • Why 3D?
      • Key 3D experts attached to project
      • Treatment (may include audience you are aiming at, key talent on and off-screen, any press/marketing suggestions)
      • Funding in place
      • Scripts, visuals as appropriate


      For Sky1's Commissioning & Production website, see http://sky1.sky.com/commissioning-production

    Acquisitions

    Production - Overview

    • Contacts

      Sky 3D
      Your principal contact throughout the production process will be:

      • Sarah Needham - 3D Production Executive - sarah.needham@bskyb.com
      • Postal address: BSkyB Ltd, Grant Way, Isleworth, Middlesex, TW7 5QD, Attn: Sky 3D, NHC1
      • Visiting address: Sky 3D, BSkyB, New Horizons Court 1, Shield Drive, Isleworth, Middlesex, TW8 9EX

      Sport in 3D
      We produce world-class live 3D sports programming, covering 9 different sports from 9 different countries. If you have any questions, please contact Keith Lane - keith.lane@bskyb.com 

      Client Services
      Sky’s Client Services department looks after material coming into Sky and oversees jobs using our internal facilities. We will put you in touch with the relevant 3D contact.


      Key aspects of the 3D script-to-screen process

      • Consider 3D first then 2D (not other way round)
      • Look at impact of all final deliverables (including any plans for cinema/IMAX) on way planned/shot/edited, number of cuts required
      • 3D editorial spec - answer detailed 3D technical questions as fully as possible
      • Have early 3D technical meetings
      • Consider how you can be creative with storytelling in 3D as early as possible
      • Plan & prepare well - eg. storyboards/camera plans/tests
      • Liaison between your sterographer and our 3D experts is key (there will be varying levels of contact depending on project and crew attached)
      • 3D test footage/rushes/QC reports can be sent to us (when logistically possible) for useful feedback
      • A 3D debrief will be set up after delivery to look at all aspects of the production so everyone can share information - it is after all a brave new world for everyone!


       

       

    Production - Resources

    Making 3D - FAQs

    • About 3D

      What are the basics of 3D?
      See ‘ How it Works
      For more detailed overview, Download Basic Principles of Stereoscopic 3D


      What does ‘z’ space mean?

      In 2D, we are working only in terms of width and height – i.e. x and y axis.  But working in 3D means you can also work with depth –along the z axis, also known as ‘z’ space.  Good composition and blocking of talent, props, sets within ‘z’ space is crucial to making the most of 3D.
       

      Who is a stereographer?
       
      The stereographer is responsible for creating comfortable 3D on all cameras and manages and judges overall 3D quality.  He / she works closely with the Director and DOP and together they will work on the depth script.


      What is a depth script?

      This is a like a musical score; it outlines the amount of 3D (the depth budget) at particular points in a script to underscore  mood, emotion, to help the telling of the story.  For further reading on this subject, see  http://magazine.creativecow.net/issue/stereoscopic-3d (Perception and the Art of 3D Storytelling, by Brian Gardner, Creative Cow Magazine- June 09 Stereoscopic 3D issue)
      (NOTE BSkyB is not responsible for content on external sites.)


      What is the ‘depth budget’?

      The amount of 3D out-of-screen is known as ‘negative parallax’, on-screen as ‘zero parallax’ or the convergence point of the images; and into-screen as 'positive parallax'. The depth budget is described as a percentage of parallax between near and far objects, behind or in front of the screen and keeps the 3D within parameters that make for comfortable viewing.  Sky’s recommended depth budget of 3% (comprising positive parallax of +2% and negative parallax of -1%) is a safe limit. The depth budget can be pushed beyond these boundaries to create a greater 3D impact for short periods, but should be treated with care as prolonged period of intense 3d can be extremely uncomfortable. If you have any questions, please contact us.

      Note that producing 3D for cinema / Imax may require a different set of depth guidelines as 3% of a 20-foot screen will produce considerably more impact.  Speak to us about all of your delivery requirements.


      Getting something commissioned by Sky 3D


      Our production company has never done 3D before; would you still consider us for a 3D project?

      Yes - if you can show us that you are considering 3D in the right way.  


      Can you help us get funding for a co-production?

      Speak to us; we can recommend partners you might speak to.


      Can you help recommend 3D crew / experts?

      Yes, speak to us – we have worked with a number of talented people we would be happy to recommend.


      Making 3D


      What is a 3D rig?

      A 3D rig is a structure holding two cameras together, one representing the Left Eye, the other the Right Eye.  The cameras must have matching geometry, exposure, colour balance, focus and synchronized zoom.

      What are the different types of camera rigs?
      Side by side camera






















      In a ‘side-by-side’ rig the cameras are mounted parallel.  Due to the physical size of the cameras and lenses, it is difficult to achieve small interaxial separation with a side-by-side rig, so it is mostly suitable for medium and long shots.

      Mirror rig
























      The ‘mirror’ or ‘beam splitter’ rig places one camera horizontally, the other vertically.  A semi-transparent mirror reflects the scene into the vertical camera while allowing the horizontal camera to see through the mirror.  The mirror is fragile, dust prone, reduces light by one f-stop and requires the image shot off the mirror to be flipped.  The right eye is generally the image shot off the mirror but this is not always the case.  Colour correction of one shot relative to the other may also be required.  The interaxial distance on a mirror rig can be as small as you want, even down to zero interaxial, so the mirror rig is very suitable for close shooting.


      What things should we bear in mind when budgeting 3D?

      3D takes longer to do everything
      3D costs more
      Planning, preparation, testing, rehearsing, more testing will save you money in the end
      Think about final deliverables early – will you be doing a cinema / Imax / blu-ray version in addition to the TV broadcast version?  This may have an impact on the number of cuts you need and can affect how you need to shoot / edit. 


      Do you have any production tips?

      Plan 3D first then 2D not the other way round
      Spend time planning, preparing and testing kit
      3D rigs can be big, heavy and time-consuming to set up so minimum travel / location changes and controllable environments can save time and money
      Due to the amount of time 3D rigs can take to set up.  It is sometimes cost-effective to have two simultaneous rigs– one to be used whilst the other is being set-up depending on the conditions.
      Airlines don’t like carrying big boxes and it can be very costly - so strip the 3D kit down into smaller boxes.  Just ensure you have an expert for re-assembly at the other end. 



      Can we hire your 3D OB truck and does it have crew attached?

      Yes.  Speak to Sarah Needham for details.  


      Can you help us with live 3D broadcasts?

      Yes; at Sky 3D, we are very experienced at live 3D OBs (we broadcast the world’ s first live 3D opera – Mike Figgis’ Lucrezia Borgia as a quadcast (live in 3D on Sky 3D and to cinemas, live in 2D on Sky Arts 2, live 2D Director’s cut on Sky Arts 1); we shot the Got to Dance Final at Kensington Olympia and have broadcast over 100 live 3D sports events.


      Is the edit style different for 3D?

      3D needs slower cuts in general.  It take more time for your eyes to adjust from cut to cut and this must be allowed for.  In 3D, there is more information to take in and the viewer needs time for their brain to process the information and to look around the space. 


      Can you help us with kit recommendations?

      Yes, in our technical discussions, our experts can help recommend the most appropriate kit for your production.  We have worked with various companies we would be happy to put you in touch with. 


      How important is set design / shot composition in 3D?

      Very very important – use the space you have, the full ‘z’ axis, fully.


      Do we need 3D monitoring capabilities on set?

      Yes – always!


      Can you help with technical questions?

      Yes, we have some world-leading 3D technical experts – with any questions at all, please get in touch.


      3D Post Production

      What are the stages in 3D post production?


      Offline – it is always best to edit in 3D

      Online
      Corrections between Left and Right eyes, including:

      • Geometry
      • Alignment
      • Camera matching


      Grade

      • Depth grade: cuts between shots with strong negative to strong positive parallax, or vice-versa, can be very uncomfortable and quickly become visually tiring. The depth grade ensures depth continuity (avoiding depth jump-cuts) to ensure comfortable 3D
      • Colour grade: 3D requires more colour grading than 2D so this needs to be taken into consideration when scheduling.



      Delivery of Materials


      What are your depth budget rules and how flexible are they?
      3% (comprising positive parallax of +2% and negative parallax of -1%);  graphic elements can push these boundaries and there may well be other exceptions to this rule which would need to be judged on an individual basis (see above).  If you have any queries in relation to this, please ask us.   


      What is the difference between true 3D and 2D-3D conversion?

      By ‘true 3D’ or ‘native 3D’, we mean something has been shot in 3D using two cameras to capture two unique images.  
      2D-3D conversion is when something has been shot in 2D and then ‘converted’ to 3D in post.  The types of conversion can range from an automated process (perceived addition of depth; quicker but generally unsatisfying) to a detailed, meticulous process of layering 2D elements in z space and painting in backgrounds as necessary that were not captured in the 2D acquisition.
      Given that 3D gives the viewer the ability to look around objects, to feel the roundedness/depth of people, objects, landscapes and volume of space in a shot (and hence better immersion in the reality of the story), it is extremely difficult to achieve this after the event.  Good conversion can be successful but it is usually extremely expensive and time-consuming.


      What is your allowance for 2D-3D conversion?

      Our allowance is 75% true 3D : 25% 2D-3D conversion / 2D in one programme.


      What is Sky’s preferred delivery format?

      For final delivery: dual-stream HDCamSR tape (see tech spec and Delivery Requirements Summary in Production Resources section for full delivery requirements) – if it is a movie longer than 62 minutes (without parts), we will accept separate SR tapes (one for each eye).
      If delivering to our suites for in-house editing, dual-stream tapes are the preferred delivery format but we do support certain files so long as agreed in advance. 


      What are the other formats 3D can be supplied on?

      Single eyes on separate HDCam or HDCamSR tapes – only if longer than 62 minutes and not in parts eg. A movie
      Side-by-side on HDCam – by prior agreement only
      Side-by-side blu-ray – for viewing purposes only


      Can I use just one eye for the 2D version?
      It will depend on the project. Often, a separate 2D edit is required for aesthetic reasons as 2D is a different experience to 3D.   


      Are there any useful reading materials on 3D?

      (NOTE: BSkyB is not responsible for the content of any external sites)

      There is lots of information out there.  A couple of good books are the following (note B Sky B is not responsible for the content of external material):
       ‘Foundations of the Stereoscopic Cinema’ by Lenny Lipton
       Book: ‘3D Movie Making: Stereoscopic Digital Cinema from Script to Screen’ by Bernard Mendiburu
       

      Watching 3D TV



      What is the difference between Passive and Active 3D systems?

      There are two different 3D TV technologies in the market – Active and Passive.
      Passive or Cinema 3D TVs use polarised screens to project both the left and right eye image onto the screen at the same time, and then a special filter on the glass polarises the left and right images differently, such that your 3D glasses then use a different left and right lens to filter the correct image to each eye. Your brain then does the rest.
      Active 3D TVs use powered LCD lenses which alternately ‘block’ one eye and then the other in sync with the TV, which is alternating left and right images onto the screen at a very high rate (usually a minimum of 50 frames per eye per second). This is fast enough that the brain sees no gaps and again takes the two different views from the left and right eyes to merge them into an image with depth.
       

      What is the best way to watch 3D television?
      Consult your tv manufacturer’s instructions but in general, being about 2 metres away from the tv screen is best.
      There are a number of ways in which you can optimise your 3D viewing experience:
      If your 3D TV is an LED screen you may require time to warm up before the best possible 3D picture is available. Please refer to your TV manufacturer for specific guidelines.
      Ensure you follow your TV manufactures recommendations for viewing angles and viewing environments. It is possible for example if your TV is wall mounted it may need to be tilted forward to optimise the viewing experience.
      Ensure your TV is using the latest firmware/software. Please refer to your manufacturers' website for more information.
       

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